well, I'm trying to get away from the distance z-buffer fighting issues that occur with floating geometry such as gran turismo and the like use... my method requires careful mesh editing... the final product I'll make more of an effort to edit the mesh in the pattern of the racing line... the tire tracks will only be existant where the racing line is... but the direction they're travelling is only going to be the direction the track is going... I just gotta try to mask that fact with my mesh editing
if that makes sense