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When looking at the wire you posted previously and this render, I think subsurf is off on your renders and you set smooth on for your model. So your mesh got way too many vertices.
Try cutting down seriously their number, then using subsurf (say level 2).
Then you'll feel what S][M explained. To avoid this, don't chamfer (bevel in Blender) with WKEY->Bevel. Instead, I advise you to cut your mesh (CTRL+RKEY) along your edges (only the one needed to be sharp). Move your extra vertices row at ~0.95 to get it closer to the edge.
Keep going, working with Blender isn't more difficult than with any other software. It may just be tough to learn working as there's fewer users.
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