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Old 07-14-2006
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multimediaman multimediaman is offline
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Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,710
Always make sure your texture(blueprint) dimensions are squares of two.

if your image dimensions aren't 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, or so on... it's not going to display optimally in the viewport. Furthermore, textures larger than 2048x2048 may start loosing quality within the viewports, as some graphics cards may not be able to render those properly, if at all.

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