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I've been using the space bar shortcuts and that seems to help work flow. I still can't figure out how to keep vertices connected when extruding edges, ah well.
I have a another question that might be a little easier to answer. I am modeling a rim with poly's and need to add the lugnuts. Just looking to see if you all had any suggestions on making the holes. I tried splitting the vertices and moving the faces back to make a hole, but it looks horrible after I convert to SubD's.
Thanks for any tips! Wish I could just loft two curves and trim out the hole.
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