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this .mat is from max 6.0. this shader is from jeff pattons's website. it was used in one of his .max's that you can download from his website. Yes multemediaman's said technique is also a way to do that. the cornell box example of max uses the same technique, except standars scanline, but those effects are applied to the rendered image so works.
Last edited by basudev : 07-21-2006 at 10:12 PM.
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