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how do you model...?
Tried both, and they work well enough. I found that working from one block more or less and chopping it up is easier more often than not. Especially if a lot of smooth contoured shapes are involved. The trick there is to have the edge topography line up with where the seams are. Then it's just a matter of cutting on appropriate edge loops (well, at least that's how it works in Wings.)
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