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Originally Posted by shakesoda
HDRI's can't "generate" specularity in LW, only lights can.
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Obviously I meant "reflect". In 3D, you have to use the specularity parameter because 3d lights are fake lights and they cannot reflect.
HDRI is a "real world picture" used to illuminate the scene, its a sort of real world light simulation. So if a HDRI contains a visible lightsource, you can see it reflecting on a car as part of the whole HDRI reflection. That's it.
>shakesoda
no offence, btw, just to make my thinking clear to jsruk.
Cheers, Dario