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Originally Posted by The IC
in real life a specular and a reflection are the exact same thing, the parts you circled wouldnt have a bright "specular" reflection because its just sky reflecting off those areas
speculars in 3d are just a cheap way of trying to make something look reflective when its not, and they actually make things look unrealistic
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Exactly.. There was a topic about speculars on LWG somewhere, with a link to a tutorial explaining just that
EDIT:
http://www.savinoff.com/home/?chapte...tion=beginners That one.