Lego thing is finished, and it's due in two weeks, so I figured why not try and improve my modelling speed meanwhile. And as I will probably need some car graphics for a 2D game I'll be programming, i took on the task of creating lowpoly traffic cars.
I'm thinking the same style Multimediaman does, about 1000 poly's a car, and most importantly, finish them in 3 days/ 10 hours work each.
I've already made a first one within all my goals; a VW Golf 4 with 987 polygons and two textures. started it two days ago and now it's done. Picked a Golf because it is the most common car around here (saw like 25 on a 10 minute drive today), and traffic should be boring and bland I think

next up is a Volvo V70, then probably some Mercedes coupe, something a la Mitsubishi Starion, and maybe a Renault Espace. I plan to do at least about 5.