I'm sorry if I violated rules of this board :-(
Anyway, here are my first screens:
http://krom.rscsites.org/images/stor...ach_wip_01.jpg
I'm modelling the car as close to original as possible. Thus there are no sharp edges, only smoothed ones with some nice normals.
My aim is WorldRacing2 game, thus I need to keep polycount reasonable (1-20k). Right now I use n-gons, but later on I will need to convert everythin to triangles.
Here's how old version did looked:
http://krom.rscsites.org/images/stor..._old_cph01.jpg
http://krom.rscsites.org/images/stor...ach_old_c4.jpg
P.S. I'm not skilled in writing, so feel free to point me with questions :-)