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After you make the tire model, find the bend modifier in animation window and apply it to the tire. In channel box you will see that bend modifier is applied to the tire. Click on the letters and Maya will show you bend modifier options so you could adjust it. If it bends in the direction other than you want, pick the modifier in any window (modifier looks like a line), and rotate it.
I made my last tire using this technique. It's way better than using displacement tex. Render time is lot shorter.
As for Maya, it is a very complex program, way more complex than Max.
Anyway, try to model a car using nurbs geometry. It is a lot harder, but models look much better than poly's.
Good luck and keep working.
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