Thanks guys!
Quote:
|
Originally Posted by tomsullivan
just out of interest, is lightwave rendering by it self, i know with my camaro model i have to use vray proxis to render, so i am just wondering if you are useing any add on features?
|
I'm simply rendering using standard lightwave 8.5 materials (without shader nodes from 9.0 version). The only plugin I'm to render using is fprime to have real-time rendering to test materials.
All rivets on the chassis are in bump mapping. Create them in full 3D have could been an exagerated amount of polys!
Consider that I'm now changing my home pc with a Pentium IV 2.8mh, but the computer where I model "all" the car is my current old AMD k7 800mh. So renders have been done with my office pc...
Quote:
|
Originally Posted by tomsullivan
and are use using refence picture to model off or makeing up the detail? dont take that as a crit either, iam just interested if you have found picture of all that detail
|
It's impossible to model perfectly a car like that: there are too less photos avaiable to do it. Now I've about "all" the reference photos of 512s/m findable on the net in the last 3 months. Other interior details have been found from scale models images.
The blueprint is just "personal": I started from a standard short-tailed 512s tree-view sheet, and I created my own personal long-tailed version. After completing this work, if the blueprint is correct, I'll do an high-res vectorial version to left it avaiable on the blueprint section of the forum.
Ciao!
Alan