trouble with mapping
So...i've made the sphere and mapped the hdri on it (first picture), then i've placed plane poly for floor and mapped hdri on it like on the sphere(secont picture), but when i render that i get sh*t (picture 3), so i have to move down a bit plane polygon, then i finaly got something (picture 4), but when camera is above and under Y position=0m, render looks wierd, somehow distorted (picture 4 and 5), but when camera is on y position=0m, then render looks normaly (picture 6), wtf:?
Does someone know how to set this scene so i can move camera up and down without image distortion?
Thanks

Light Wave 9.0...
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