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Old 02-04-2007
David Lindh's Avatar
David Lindh David Lindh is offline
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Join Date: Sep 2006
Posts: 20
If you want a more user frendly program I recomend Maya. My experiens when i shanged from 3Ds max is that I feel more free when i work in maya. 3Ds max felt unnecessary complicated. But you wont get the help you need if you use Maya.

A easier way to work and understand how a 3D mesh is built up with edge loops is to work out a basic mesh of the hole car with edges that follow the lines of the car. Then work out the details like headlights, doors and sharp/soft edges on the bodywork. If you start to create for example the bonnet there will be a lott of faces and edges you has to control and the surface will be buckled.
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Last edited by David Lindh : 02-04-2007 at 03:59 PM.
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