Thread: Modeling a car.
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Old 04-06-2004
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SupaCharged SupaCharged is offline
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Join Date: Oct 2003
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Modeling a car.

Quote:
Originally Posted by fat dude
hey,
im a maya user and i saw this post! fancy that! i pull vertices around the shape of the car and smooth it off. always works for me! my only problem is that recently i was working on a dodge challenger and it was all going well but when i mirrored the poly shape and merged the vertices down the middle, i was left with a huge seam! when i smoothed it the whole car looked like a pile of s**t! can anyone help?
the thing to do is to merge the connecting edges before smoothing, sometimes when you use mirror geometry the central edges are not all welded together, you need to do the rest manually!!!

gimem me some news if it works for you, it solved my problem with my s3

:wink: