Thanks for the comments everybody
Quote:
Originally Posted by Niray
Whoa, I first thought it's a high-poly
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Good, that's my goal
@ DJP and LOST - Yeah, I just HAD to model the Countach since it's one of my favorites.
@ schaefft - Glad to hear it's not too hard. I've tried importing some models into Unreal Tournament 2004 before, but never could figure it out.
Did some work on the Shoulder scoops, a taillight piece and the little antenna piece. The downside is the shoulder scoops added more polys than I thought it would, 1856 tris apiece. So now the total is 19,420 triangles. Just noticed a couple things I could do to reduce the poly count for the shoulder scoops, so I'll add those in my next update.