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Thanks guys. I'll fix those tires (altought I have some ref pics with treaded tires, guess for rain)
I found some time last night, and started adding some decals. Unfortunatelly, I'm missing something, because I can't get the decals to be applied in just one side.
I'm using composite maps, with .tiff images as decals, and using the alpha channel of the .tiff to get transparency.
It does not seems to make a difference if I apply the UVW Map modifier after or before the simetry modifier on the object stack.
It is specially anoying in the "MICHELIN" decal, wich gets applied at both sides of the engine cover (back side of the car)
I am also wandering why the black color on the decals get so reflective when seen from high camera angles. I would like it to be mate, not reflective.
I'll continue with the mapping, until some help comes
Any help will be greatly appreciated.
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