Thread: Maya - Polys
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Old 07-04-2007
Stea_demon Stea_demon is offline
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Join Date: Jul 2007
Age: 19
Posts: 15
Quote:
Originally Posted by greenvampire View Post

if you wanted, you could make a plane 1x1, and then start extruding edges from it to follow the shape of the car... I just stay away from that method in Maya as it usually messes up the normals.
Theres an easy way around that! when your modeling make sure that "Back face culling" is checked under the "View" menu in your view port. This will make the back faces of all the Poly's see through. Then if you have a face that is facing the wrong way, you can just select it and go to: Normals> Reverse Normals.
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