Quote:
Originally Posted by Stea_demon
Theres an easy way around that! when your modeling make sure that "Back face culling" is checked under the "View" menu in your view port. This will make the back faces of all the Poly's see through. Then if you have a face that is facing the wrong way, you can just select it and go to: Normals> Reverse Normals.
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its not really the back facing that I have a problem with, its the smoothing groups of the normals,
when using that method, everything appears to be totally un-smoothed, and when making a mesh that you dont intend to add a mesh smooth to, this means using the "Smooth Normals" tool....
it works to an extent, mainly I find that the 39, 50, 75 values are the best, but even still, I think it sometimes makes the mesh look bumpy, and the reflections can be weak using this method..... then again if there are methods around this it would be cool to know them lol