Update:
I've managed to rig the car by picking bits from these three tutorials::
Tutorial: Rigging A Vehicle
http://www.smcars.net/forums/tutoria...oors-maya.html
Maya Animation Rotating Wheels on a Car - Maya Tutorial Tutorial
I used the basics of the first two tutorials to grasp an understanding of all the elements I would need, and applied these basic skills to rigging the main car (shell and wheels moving from a Curve Arrow shape)(I did not use the Joints in the first tutorial either)
I then used the Third tutorial to rig my wheels to rotate with the movement of the shell.
I still need to figure out how to limit the steering of the front wheels, so that they will not go past -25 + 25 in the Y rotation.... otherwise they will eventually turn "the wrong way" when the car does a 180...
Worst case senario fix for this, is to have the steering on a seperate control, or on a set expression like on Masakari987's door tutorial.
idealy, I would like everything to work off my Main "BodyCtrl" , which currently:
-Translates the Body + Wheels on all axis'
-Rotates Body on all axis'
-Rotates Wheels on X Axis with the movement of the car