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Old 09-03-2007
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greenvampire greenvampire is offline
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Join Date: Feb 2005
Location: UK - North East
Age: 24
Posts: 480
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Update:

I've managed to rig the car by picking bits from these three tutorials::

Tutorial: Rigging A Vehicle

http://www.smcars.net/forums/tutoria...oors-maya.html

Maya Animation Rotating Wheels on a Car - Maya Tutorial Tutorial

I used the basics of the first two tutorials to grasp an understanding of all the elements I would need, and applied these basic skills to rigging the main car (shell and wheels moving from a Curve Arrow shape)(I did not use the Joints in the first tutorial either)
I then used the Third tutorial to rig my wheels to rotate with the movement of the shell.

I still need to figure out how to limit the steering of the front wheels, so that they will not go past -25 + 25 in the Y rotation.... otherwise they will eventually turn "the wrong way" when the car does a 180...
Worst case senario fix for this, is to have the steering on a seperate control, or on a set expression like on Masakari987's door tutorial.

idealy, I would like everything to work off my Main "BodyCtrl" , which currently:
-Translates the Body + Wheels on all axis'
-Rotates Body on all axis'
-Rotates Wheels on X Axis with the movement of the car


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Last edited by greenvampire : 09-03-2007 at 10:17 AM.
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