is there an actual definition for low poly?.... i'm not sure there is... if someone knows of one then it'd be great if they could point it out.
anyways i have a friend who is in the car model biz for a living (a VERY good living i am guessing) and he refers to low poly as being "hand smoothed" rather than using turbosmooth for example in max. (turbosmooth adds thousands of polys to your mesh if you didn't realize this) then it just a matter of what your poly limit is to be for whatever platform you are producing your model for. so i see it from his viewpoint and this is why i call my model low poly.
thanks mp5, venom800tt.