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Old 10-12-2007
Pyrex238 Pyrex238 is offline
Supertech Soundsystem
 

Join Date: Sep 2007
Posts: 39
Quote:
Originally Posted by multimediaman View Post
The biggest issue comes from how the curvature at the back is created, and how many wavy lines there are.



In this picture, the top and right views show the biggest issues, mostly on the hood. The edges in the top view are all straight, until one segment before the window. This will create a bulge in the mesh that won't look right. a model like this should have the geometry flowing smoothly from one edge to the next. The whole top view should look like it's tapered from the back to the front, basically... since the windshield and surrounding metalwork is narrower than the rear window's metalwork.


In summary, just make sure that the mesh flows as smoothly as possible. This is also why I suggested using turbosmoothed geometry to build parts, or the whole model, because it will really help aid in keeping that nice smooth flow.
Ah, I see what you mean. I had kept the mesh very linear so it would be easier for me to adjust, but now that I'm satisfied I should make it more flowing. So, I should probably add another segment before the front window so there isnt such an abrupt corner.
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