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Thanks Erik_S, that's a good summary of all the bumps I've left behind during last modeling sessions. The yellow problem is weirder, as it looks good from side view (orthographic view in viewport) I'll have to double check this area.
Thanks doom18, I've no particular move to model the headlights. Just find a couple of really close refpics, spend some minutes to study them. The headlights are not yet completed, but what is done so far required several tries. This area is pretty hard.
Thanks for the effort, ColdFlame. I really appreciate.
But when looking at your mesh, one of the first thing I see is a 5 sides poly. It's just above the red edge. I don't want to keep one in my mesh, as Blender can't really use them, it will be handled like a quad + a tri.
I'll try your topology with a merge of the two vertices close to the upper front corner of the hole. That way the 5 sides poly will only have 4 sides left.
Thanks again to everyone.
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