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Old 01-02-2008
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tom120934 tom120934 is offline
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Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,976
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The Psychedelic 60's Gold Medal 
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For precision modeling, the shortest advice is : define yourself the scale you'll be using for your model. For example, I've always used "1 Blender unit stands for 1 meter". So any precision like, e.g., a 5 mm gap between 2 body parts on a car is reachable : it's just, for that example, a matter of 0.005 Blender unit.

For a longer advice, one top level reading is the book from Robert Burke. He was published in BlenderArt some issues ago, and the book is a longer version of his works. There was a new on Blendernation about it : Precision Modelling PDF Guide at BlenderNation. The guide is available on his site : rab3D Home

About the native pixel resolution of Blender, it's (as far as I know) only used for background texture, and the resolution is 512 pixels for 2 blender units (with a zoom factor of 1.0) Such background textures may be used for blueprints, however I always used a different way of handling them : please see my website about it, as I've wrote a tutorial about it, Pixels or Atoms ?.

Why ? Because I don't like to resize the blueprint with Gimp (or any other software) and I also want to use, as a modeling canvas, the actual dimensions of the car I'm working on. Length / width / height of course, but also wheelbase, tracks and tires dimensions like width, rim radius, sidewall height.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net

Last edited by tom120934 : 01-02-2008 at 10:00 AM.
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