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Old 01-03-2008
bobi_chen bobi_chen is offline
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Join Date: Dec 2006
Posts: 7
well, thanks for your explanation, really explained a lot of things in Blender . but I'm afraid its still don't answer my question :? . Does anyone here have experience using Max edge extrude tool?
I'll show you why i need this tool.




Number 1 is just smoothing without any bevel
Number 2 is beveled 1
Number 3 is with only adding 2 loop cut and slide the edge near to the each corner.
Number 4 is beveled 2 recursive

Number 3 is actually what i called "edge extrude tool" in Max (the height is "0"). it produced the crease shiny effect for the in game(real time) shader, with only few polygons. Number 4 Show the same effect at the edges but need more polygons to produced. the subsurfed version produced the similar result for number 3 and 4.

This techniques is often used for "Car Low Poly Modeling" for Game.

Well actually I can get the" edge extrude" manually by Loop cut/knife and edge slide, but it won't give the same width for every crease shiny effect.

right now i am trying to modify the bevel center script, to get this edge extrude tool. it will take longer time since i never learn about math process for 3D.

I'm really grateful if i can get help from programmer. Any suggestion guys?
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