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Old 01-05-2008
snorkel snorkel is offline
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Join Date: Mar 2007
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Tutorial 3DSMax : Quality blueprints

- If the texture in your viewport look terrible or you have no clue how to setup a blueprint in your viewport . Then this first tutorial is for you

- If you want very large images 1024+ pixels and know the rest already go to the 2nd tutorial



Tutorial 1: Setting up blueprints with 3ds Max material




First make sure you are using DirectX as your viewport driver (via choose Driver button)
then follow the numbers

For the material :


4 select Bitmap as your maptype and then select you image .

5 check colour and set the colour to white (this disables any light effects on your plane)

6 Enable 'show in viewport'

7 apply to a plane

Done !
Now model something cool





Tutorial 2: Setting up blueprints with 3ds Max DirectX Shader material


In the material editor:


1 Pick material
2 Select DirectX shader




3 Click on the path button then select the .FX file

I have made a custom shader to fit our needs. (self-illumination , no specular , only texture)
Download .fx file(rightclick save as)
EDIT:: this is version 2 , should work in max 2008 now

4 Select your texture ( PNG ,TGA , jpeg … )

Apply the material to a plane and your done !

Note i've updated the shader with some options :


Here's the result , the diffrence is more noticeable on very large blueprint (e.g airplane)


note: 3ds max has some bugs with shaders and might crash on certain video divers , you can try downloading the latest 3Dsmax service pack

Last edited by snorkel : 3 Weeks Ago at 05:22 PM. Reason: Large update
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