- If the texture in your viewport look terrible or you have no clue how to setup a blueprint in your viewport . Then this first tutorial is for you
- If you want very large images 1024+ pixels and know the rest already go to the 2nd tutorial
Tutorial 1: Setting up blueprints with 3ds Max material

First make sure you are using DirectX as your viewport driver (via choose Driver button)
then follow the numbers
For the material :
4 select Bitmap as your maptype and then select you image .
5 check colour and set the colour to white (this disables any light effects on your plane)
6 Enable 'show in viewport'
7 apply to a plane
Done !
Now model something cool
Tutorial 2: Setting up blueprints with 3ds Max DirectX Shader material
In the material editor:
1 Pick material
2 Select DirectX shader
3 Click on the path button then select the .FX file
I have made a custom shader to fit our needs. (self-illumination , no specular , only texture)
Download .fx file(rightclick save as)
EDIT:: this is version 2 , should work in max 2008 now
4 Select your texture ( PNG ,TGA , jpeg … )
Apply the material to a plane and your done !
Note i've updated the shader with some options :
Here's the result , the diffrence is more noticeable on very large blueprint (e.g airplane)
note: 3ds max has some bugs with shaders and might crash on certain video divers , you can try downloading the latest 3Dsmax service pack