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Exporting .3ds causing texture rename
I am currently working on a project for the game RFactor and encountered an issue. When I export to .3ds some of the textures with the longer names get renamed. Is there any way to go around this? Because when I import the model into 3dSimEd (rfactor importing software) the textures that arnt renamed are mapped automaticly and the once that were renamed i have to go back and find.
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