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Old 02-16-2008
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multimediaman multimediaman is offline
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Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,710
deciding on a game engine...

So ... Eventually, I was wanting to mod out a game to include my own stuff ... and naturally I'm inclined to Unreal 3, since it's openly moddable on PC, and even better, the content would be available for PS3 as well!

But my question is, what kinds of environments can Unreal3 really handle?

Would it be able to handle a next-gen-looking GTA style game? or is it not capable of that many expansive areas? All the shots I've seen and paid attention to are mostly closed and confined, strictly linear, like maybe there is some sort of limitation as to how its optimization/occlusion is able to work with huge environments.


So do you think Unreal 3 would work? or should I look towards something else?

I'd be looking for something that can handle normal maps, specular maps, opacity maps, bump maps, self-illumination maps, scrolling textures, animated textures, reflection maps, cubic reflection, and fall-off (for car paint's reflectivity)

it'd be easier and nicer if I could just mod out gran turismo 5, but that's not an option

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