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Old 02-28-2008
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ibeam ibeam is offline
V6 Inside Decal
 

Join Date: May 2007
Posts: 352
i model with splines a lot but like everyone else said, you don't want to use them to build your surfaces (i'm at war with the surface modifier and refuse to use it). it is, however, useful because it allows you to imagine the shapes of the car before you get to modelling. i suggest snapping polies to the curves as a technique. otherwise i just start with a plane and cut/extrude edges and move vertices to get the shape. unlike multimediaman, i'm into high-poly so i live with the bump issues in turbosmooth. it's just something you get used to.

ibeam
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