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Old 03-10-2008
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multimediaman multimediaman is offline
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Join Date: May 2004
Location: Texas. In the digital abyss
Age: 26
Posts: 1,722
are you looking for help with how the textures should look? how to create the alpha channel? or how to make the geometry?


Most games before had the simple + shaped trees, where they were just two planes intersecting to form the tree. Now they actually place branch planes throughout the tree to give it better depth.

But what in specific were you looking for?

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