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just expanding on Catlins post, pre-passes are usually just elements like global illumination and caustic reflections being calculated...you can usually make them visible so you can see what theyre doing just by looking in the render settings...by default in mental ray and Vray theyre invisivble so you just see black while theyre calculating
Current WIPs: SuperGT stuff >>> Need to rewrite the completed list for 2008...
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