Quote:
Originally Posted by greenvampire
I have worked with this method before, but for water valves rather than cars... I was given a dxf file, had to import it, "clean" the mesh (remove / turn bad edges, smoothgroups, mats), and then render some simple views of the valve.
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So did you have the real valve at hand at that time to be able to verify that your mesh cleaning isn't going to skew the original data?
Don't get me wrong, I am not trying to criticise. I just want to get a picture about what the players involved in that game are doing to make their data communication easy and flawless.