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Old 04-05-2008
carme carme is offline
Supertech Soundsystem
 

Join Date: Mar 2008
Posts: 42
Ferrari 250 GT SWB

Need suggestions on how to model this front bumper. Should I use booleans on the actual topology mesh or should I create a totally separate part or another suggestion?


Also do you model your car in parts or altogether and then break up the parts if needed. ei)door, hood bumper, gas area.

also how do you make sure the topology doesn't get all entangled and there aren't any extra vertices or faces lying around?


I hope this is the right area to ask for help.


Alright I'm adding more info because i'm stuck. I need to help in making that area that extends from the headlight up to be a curved yet it has creases. How do I make that part smooth? I tried everything I know including making a Nurbs Cylinder but I know with the mix of polygons it wouldn't texture well. If you need additional info to help me, please let me know. this is my very first and I"m very new to modeling.
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ferrari-250-gt-swb-bumper.jpg  ferrari-250-gt-swb-top.jpg  

Last edited by carme : 04-06-2008 at 12:23 AM. Reason: Adding more questions in one post
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