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Well, I haven't model in a while but there should be a tutorial on here which is very helpful and its modeling of a 350z.
I model the car piece by piece as in hood, f.bumper, fender, door, etc...
I don't use boolean and such, the way i model is i start off with a cube and change the size to match it close as possible to the piece im modeling and then I add more division to it and delete all the faces that i dont need.
after that i used this tool forgot what its call but it allow you to add more polygons to it so you can adjust and move more vertices.
Just remember to keep the polygon flow nice and simple and evenly space.
Thats as much help I can give since I am still a beginner at it.
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