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Didn't know I could use the WIP to ask, so thanks for letting me know. Can move this thread there if that's where it should be.
I'm trying to model a Ferrari. I guess for my first time car I chose a hard one since a lot of cars are mostly the "Squarish bulks" and I'm following that Nissan 350z tutorial like crazy but my car is more round features like a Porsche.
I tried creating a cylinder but that didn't match up with the topology well. So basically I just kept extruding bit by bit from a Fender part and now I have so many edges creating a somewhat weak curve to make that bulging look in this photo. Please help suggest!
How do you professionals create the rounded part near/above the headlights without messing up the topology count? And make it all nice and smooth... I get 5 stars triangles I'm so scared of dealing with. HOw do I make the car not so bumpy?
As for the bumper "mouth" , "grill" area, how do I go about making that at all?
Thanks for all your help so far.
Last edited by carme : 04-07-2008 at 10:39 PM.
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