|
Nurbs, Polygons, SubD
Just wondering if anyone uses Nurbs to model any part of their car or is it all poly?
Also when smoothing out the car, do you simply just smooth or convert it to SubD?
I tried converting parts of my car from Poly to SubD and it turned out looking either too smooth or really awful with edges and vertices all out of place. I did a "cleanup" beforehand since often I get the error message:
Error: polyToSubdiv1 (Poly To Subdiv Node): One or more edges is nonmanifold.
// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold edges, use Mesh->Cleanup with the nonmanifold option.
Please advise. Much obliged.
|