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this sounds like a maya question? maya's nurbs aren't used for modeling cars much because the toolset is relatively limited. that said, programs like rhino and AST are used to model cars by some. I know of people who use smooth, others who use subd's so i'm not sure what to tell you. the issues you're getting with wrongly placed edges in subd may be because subd smoothes out your geometry and will thus move edges. the mesh has to be designed with further smoothing in mind. (this last part is speculative since i'm trying to guess what your situation looks like.)
ibeam
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