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Old 04-09-2008
carme carme is offline
Supertech Soundsystem
 

Join Date: Mar 2008
Posts: 42
I asked here because I'm using Maya (didn't know other programs). Is it necessary to convert the polygons to subds for smoothing? I heard that SubDs have specifics about how your polygons should be (4 sided polygons) and a good use of bevels before converting. How do I determine it's consistency and avoid errors?

Do you recommend applying smoothing in certain areas or entire geometry? How do I go from initial sculpture using polygons to a perfect smooth look?

I'm just trying to understand the technique specifics on steps how you go about approaching your project.
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