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Maya Issues..
Iīve been using maya to do stuffs that are really easy, apartments, bathrooms, etc... Basically I have a strong foundation, now, with cars, this is a whole new level of modeling to me.. This is the 5th time I try to do a car, and now that some doors are opening to work doing 3D cars which is like my dream come true I am facing mayor Issues and I really want to kick the freaking computer, this far I have broken a couple of mouses and one keyboard, havenīt hit the monitor yet nor kicked the computer..
I have no problem doing a low poly car, if you see the wip forum you can see a 350 i am working on, now the problem is when i begin to add details to the car.. Man, it is like the dent party..
Lets say, i am doing X bumper, I do the bumper low polly and for details I usually use Split Poligon Tool and Add edge loop tool, everytime I use one of this the chances of getting a dent are 100%, Am i using the wrong tools??
Now, everytime I put two lines too close for sure i am getting a dent, I really want to kick the freaking computer...
I have tryed a 3 different approachs with no succes..
First approach: Begin from the front bumper with a Polygon plane and extrude around it (dent festival)
Second Approach: Use the belt line and start drawing cv lines around the car, pfft dude dent festival is small comparing to this.
Third Approach: Plan from left panel, you know the result..
What would be the easiest approach to start the model?
Am I using the right tools?
Is maya the best program to model cars?
Any advice will be cool coming from you...
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