Again with images to document what you're doing certainly helps....
Usually the less edge loops you repeatedly use the better as it may not contribute to the shape if used to much and it makes cleanup a pain.
Since its an edge loop tool...it would be wise to get the rough shape and then close it up by using the split polygon tool...depending on the mesh flow your model is.
In Maya I don't recall a proper way to do it but in this article there is a more hack way to do it...
CGTalk - how to move Vertix while preserve the UVs to maintain the map's position?
It'd also be nice to keep your troubleshooting inquiries in one thread as they seem relevant to the one model you're working on...