Thread: Mazda RX-7 FC3S
View Single Post
  #20 (permalink)  
Old 04-29-2008
Dori Kevin's Avatar
Dori Kevin Dori Kevin is offline
Spare Tire
 

Join Date: Sep 2006
Age: 16
Posts: 184
Points: -317
Quote:
Originally Posted by NightEye View Post
In Max it probably will

Try rendering it with some reflection and refraction. That way any bumps caused by the tri's will jump out immediately.
Yeah, I'll give it a try with some glossy material. What's refraction? And for the material, I should have it with a fresnal falloff right?

Quote:
Originally Posted by Niray View Post
If you have triangles on plain surface it won't make any problems.
For a window try using less polys as possible, try even with no subdivision, only smooth modifier.

As for the car, poly placement is very good. Model looks very clean.
Show us more renders and viewport screengrabs with glossy material, if you don't mind. =)

Updates, please!
Subdivisions? :? Not familiar with that term. I wanted to use that many polys so it would match up with the body, if you get what I mean.

Quote:
Originally Posted by *RedStar* View Post
For windows use patch tool.
I don't think it would work for the front and rear windows. Would it? I am using it for the side windows for sure though.

I'll get a couple renders with a glossy colour material.

Reply With Quote