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Originally Posted by Icekid84
Sweet work is that Deep Exploration program? If so the lighting to me looks pretty good I never can figure out how to get lighting the way I want it in that program. About your poll.... cant answer since Ive not learned nurbs 
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it's probly rendered in Maya. that checker pattern is one of the default textures you can apply in Hypershade. so that could be why the lighting looks different than anything in DeepExp.
the poll...hmmm....here's what i have to say to that. Polies are easier to make cars with, cuz it's all one piece. However, it's much harder to get perfect normals/reflections with polies. Nurbs render perfectly by definition, though they just have a more time-consuming work process. I love nurbs, just too bad they're so darned hard.