Thank you! I have been modeling for some time in maya... but not so intesivly as now in max...
and sure thing:
for the rim i'am using a brazil car paint with some flake changes:
and for the swing arm i'am using shellac (2 shaders):
- 1.st a raytraced black phong with specular level set to 120, glossines to 85 and a fallof reflection mask
- 2.nd is a blinn shader with specular set to 125, glossines to 30, with diffuse color map set to gradient ramp, and specular color map set to noise (regular, size 0,05, heigh 1, low 0, levels 3, phase 0 and a tiling of 0,25)
well... i made a pic of it