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London Cab (new one "the X2" I think its called)
This is what its like in max before 2 iterations of mesh smooth. How can I sort the normals out so it doesnt look so bad? In the picture below its a low poly count, low enought to be in a game. But it looks like somebodys beaten it with a base ball bat. Why is that? Any advice on how to make it look better at this poly count would be very helpful.

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<br />Any Ideas? I'm lost again!
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