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How To texture headlights/tailights?
when the headlights/tailights are modeled, whats the best way to texture them?
do you draw the textures urself in photoshop? or do you crop the lights of an image from a back/front view of the car and apply it to the model? ![]() Copyright © 2006 YuriyNYR™ Productions |
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i usually go for a photoshop made texture
so if you have one, go to editable poly, then select polygons, where your headlight texture should be, then aply to you cylindrical light uvw map modifier, then set it to cylindrical mapping and hit fit, then apply that texture to that, if you have two cylinders, then on top of uvw map add edit mesh modifier then repeat that way as like for the first cylinder for other object, like planar or complex shape just unwrap it and then apply a texutre on it(them) |
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