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Old 07-16-2006
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Catlin Catlin is offline
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HDRI Help

Ok hello there,im trying to make some nice HDRI scenes but do not know how to get the background cool

so what i do is.
Im using VRAY so im using a vrayHDRI in material slot with a HDRI in place and with a cubic environment thing

then i copy this over to the 2 Light sources now everything is cool and prettyy i have nice HDRI reflection on my shiny mesh

but now i want to integrate a background of the HDRI so what i done now was copy the same HDRI material to the environment slot and turned on viewport background and using environment button now when i render i have the background but not where i want it and its all blurry asd **** so can you help me and tell me where im going wrong and the hdri is like 2000 X something so its not a res. problem

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Old 07-16-2006
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hkstuned hkstuned is offline
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very simple by putting a sphere around your entire scene and flip the polies inside. put a standard mat on it with in the defuse slot the hdri. there might be a gap between the begin and end or there might be no problems at all, depends on the hdri



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Old 07-16-2006
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u dont need to go through all the sphere problems.. once u put the hdri in the enviroment slot u said it works but not hte place u wanted it to, so u simple rotate teh WHOLE scene, u'll notice now ur in a different spot of the hdri
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Old 07-16-2006
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et_fone_home et_fone_home is offline
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Its a setting of the IBL (image based lighting) you must set the settings to what you like, i dont know where its is because im not a 3dsm user.
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Old 07-16-2006
Jinxian Jinxian is offline
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yea i had the same problem with the hdri, the inverted sphere is the best choice unless your willing to rotate the whole scene. the hdri image seems to always map to a static f-ed up position.
sometimes you can get away with a cylinder instead of the sphere.
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