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Old 07-16-2006
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ZaGabria ZaGabria is offline
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Why is that happening?

Well, I keep trying modeling this one and here's what happens to me all the time. Perhaps it's normal and happens to everyone but I find it weird. What I'm talkin 'bout is the difference between parts of my hood. This biggest unmarked part is my original first plane, and the second part are those faces that i circled, created by shift-dragging the edges of original plane. So, I was wonderin why that first plane looks so smooth but those dragged are all edgy? I didn't change preferences or anything. Actualy this happens to me all the time and I always restart my model at this point hopeing that it wouldn't happen again. What I did wrong?? Anyone?

P.S. I hope this image can define what I mean, it's not the best one though
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Old 07-16-2006
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Catlin Catlin is offline
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its fine thats what happens but i always start off with a 1 x 1 plane anyway so it dosnt look like that but its perfectly fine,if you aply a meshsmooth,turbosmooth or just smooth modifier youll see its ok

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Old 07-16-2006
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So you're saying it's not my cheap max or my crappy modelling but it happens to anyone? Oh it's a relief..
Thanx, now I'll continue and see if I can do something out of it. I'll probably post it to wip just for my shame...
Thanx
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Old 07-16-2006
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It's called 'flat shaded'. Simple because the programme sees then as different polygons, rather than one surface. No idea how to turn it on in Max.


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Old 07-16-2006
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You need to assign smoothing groups to get smooth surface. If you give same SG to every polygon then you got smooth result without edges



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Old 07-16-2006
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Speaking of smoothing, can anyone explain to me what's the difference between MSmooth, TurboSmooth and NURMS Subdivision? (simply, so even I can understand..) When I apply those I get some simillar results, so what's the difference? And if I want to render my model what should I use?
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Old 07-16-2006
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ok

Meshsmooth and turbosmooth are bassicly the same thing.They both use a system called NURMS in which it connects the edges together and creates more edges to make a smooth effect, resulting in highpoly work.

Smooth just sorts all the normals out for you so it gives the low poly mesh a smooth look


Last edited by NightEye : 07-17-2006 at 05:42 AM.
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