you're talking about the glare like in this pic...

or in this pic?
Well, one way I found to do it, is to keep your render darker than usual, and make sure the highlights are very bright on your car.. almost pure white.
Then you can use a Blur Lens Effect, the default settings should be close to adequate, however you might want to decrease the feather radius and global size or whatever they're called. and tell it to apply via illuminance, and not whatever the default is. that should kick up a glare over your materials based off of how bright it is. Next thing to do is to boost up the amount to 97% and brighten to about 50-70%.