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Old 08-02-2006
L-U-R-C-H L-U-R-C-H is offline
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Editable Mesh or Editable Poly

Hey guys i was just wondering...are most you guys using editable mesh or editable poly when making your 3d models?
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Old 08-02-2006
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darth carth darth carth is offline
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poly here

"His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply"

(click to go to WIP)
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Old 08-02-2006
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It depends what I'm doing. I try to save time while building stuff, so if I'm trying to do a lot of edge work, it's usually faster to use editable mesh, seeing as how it has some pretty nice edge control. Say I have an edge that needs to be turned... Editable Poly only lets you actively turn hidden edges inside polygons. but if you want to turn visible edges, Editable mesh is the way to go. Plus, rather than having to go in and create your edges, using the create command, and then clicking on one vert, and then the other, you just select the editable mesh's hidden edge, and make it visible. Once you have a good custom keyboard shortcut base to use, then edge work could be about 2-4 times as fast in editable mesh than in editable poly. Especially if you've got a lot of stuff to do. Often times, I find myself constantly switching back and forth from editable poly to editable mesh to get the UI functions I need at the moment.

Best case scenario: I've got two edges, and want to add detail. Editable poly to connect and move the new line, editable mesh to visiblize the new hidden edges, and turn the new edges. and then I'm done. Whereas with poly only, you'd have to connect, then you'd have to go in and manually create all the edges needed... it's basically like reducing clicks and accuracy-dependant vertex selection.

For a while I thought editable meshes were more stable than polys... but I'm still unsure about that one. I just save early and save often, and incrementally save, and export .3ds files and all that good stuff

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Old 08-02-2006
L-U-R-C-H L-U-R-C-H is offline
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Thanks guys! I have been using only editable mesh and I don't know if it's because its just my first model or not but it just takes me forever to model things. I guess I haven't learned all the little shortcuts of how to go about certain things.
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Old 08-03-2006
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multimediaman multimediaman is online now
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yeah, once you start getting a feel for what functions actually do, that's the time to start learning the keyboard shortcut for it. At my old job, I used to say, "you can tell when I'm on a high-productivity 3d streak when it sounds like I'm typing a novel."

in other programs as well, others started to like keyboard shortcuts over right-clicking or menu systems because of how it can get entire tasks done in about 1/6th the time. It's just like being able to communicate directly to the computer, versus having to tell a translator what you want done, then having the translator tell the computer. Give it time too. It took me about a year and a half to develop a keyboard shortcut system that was to my liking. And I'm still wondering if there's things I've missed.

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