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yes I've tried that but it are the materials itself that are a problem for me. I don't have much experience with materials yet...
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those not clear spots are the welding points of the cube, where you can see the thickness of it. that cube isn't a 2D surface like a plane of polygons. my guess is you would have to create a material that brakes the light coming through it realistically like that cube ie thick glass.
then you would get the desired effect. ![]() I'm a Prefectionist |
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@S][M: yes that would be what I need, but how do I make a material like that? Like I said I don't know much about materials yet...
@Seancatlin: I'm not actually making these cubes, but I just used this image cause it shows it clearly ![]() Edit: here is a picture that gives a better example of what I'm looking for: ![]() ![]() "His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply" (click to go to WIP)
Last edited by darth carth : 08-16-2006 at 12:04 PM. |
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@The IC: I got the standard Max renderer, go figure
, and Vray.@Sean: ![]() "His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply" (click to go to WIP)
Last edited by darth carth : 08-17-2006 at 04:10 AM. |
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